You need all 12 players, and for most games, players will stay on the waiting screen, waiting for all users, looking for servers, etc. The clever thing about Overwatch is that instead of forcing players to wait, it puts them all into one mini-game. It has no goals and executive email list no rules. Just a casual way to communicate with each other in the game world. Instead of running around and attacking each other like a normal game, they would do things they wouldn' executive email list t normally do, like waving to each other, cooperating, etc. It's a new way to experience the same game, but actually hides a waiting interface. When startups design product graphics, the moments when users have to wait are often forgotten.
They mock up different interfaces for their product, populate the interface with a set of charts, numbers, and vibrant datasets, only to forget (when the product executive email list goes live) that new users will start from... nothing. No data, no long-term use, nothing of value. But what to do when the user sees the dashboard for the first time? What to do when a user sees their "friend list" or message box for the first time? It will be empty. That means you need to check for executive email list a specific time and ask, "What can we do to make the user feel included here? How do we make them feel like they're not waiting for something to happen, but it's already happening?"
Many startups only develop products from an engineering perspective, not from a people-centric perspective. People are sensitive to time, how to use it, how long each thing takes, and the relationship between the time invested and the reward. People's perception executive email list of time is very subjective. This means that time will pass faster if you can keep the user's attention on other things. And boring things like waiting for the dashboard to populate feel shorter, which makes users more engaged and sticky. Here are some simple examples of how you can make executive email list first-time users feel like time is passing faster than it actually is. Typically, we classify these as progress prompts.